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<br>While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.<br> |
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br> |
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Gaining XP Through Upgrades |
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<br>The vast majority of your account experience will come from the simple act of upgrading your cards.<br> |
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br> |
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Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP. |
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The Guild Economy |
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<br>This is a massive progression error; donating provides both gold and crucial experience points instantly.<br> |
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<br>If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.<br> |
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Progression ActionEfficiencyStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
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Why Tower Health Matters |
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<br>You might wonder if grinding out that next account level is truly worth the massive gold investment.<br> |
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<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
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