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While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
+
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
+
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP.
+The Guild Economy
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
+
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Progression ActionEfficiencyStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+Why Tower Health Matters
+
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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