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<br>Finding yourself down by a thousand hitpoints or a full tower in the first minute can feel completely demoralizing.<br> |
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<br>Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.<br> |
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Regaining Control |
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<br>Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.<br> |
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<br>Your goal is to survive until the 'Double Elixir' phase, where your defensive setup can finally transition into a counter-attack.<br> |
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Do not spend energy first.Focus on defending the king tower.Do not let panic dictate your placements. |
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The Art of the Counter-Push |
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<br>The perfect time to strike is the exact moment you finish defending a massive push using very little elixir.<br> |
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<br>Because the opponent just spent all their mana failing to attack you, they will have nothing left to defend this counter-push.<br> |
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Player MindsetLikelihood of WinningTiltingZero chance of learning or recoveringDeterminedFrustrates the opponent |
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Punishing Greed |
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<br>This overconfidence is your greatest weapon; bait them into a trap and punish their hubris mercilessly.<br> |
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<br>It proves that your fundamental understanding of the game's economy is stronger than their early luck.<br> |
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If you have any issues pertaining to exactly where and how to use [tower rush](http://162.215.134.149:4000/roderickbeckwi/3674tower-rush/wiki/Advanced+Micro-Management+in+Tower+Rush.-), you can get in touch with us at the web site. |