diff --git a/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md new file mode 100644 index 0000000..857960a --- /dev/null +++ b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md @@ -0,0 +1,15 @@ +
Finding yourself down by a thousand hitpoints or a full tower in the first minute can feel completely demoralizing.
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Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.
+Regaining Control +
Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.
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Your goal is to survive until the 'Double Elixir' phase, where your defensive setup can finally transition into a counter-attack.
+Do not spend energy first.Focus on defending the king tower.Do not let panic dictate your placements. +The Art of the Counter-Push +
The perfect time to strike is the exact moment you finish defending a massive push using very little elixir.
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Because the opponent just spent all their mana failing to attack you, they will have nothing left to defend this counter-push.
+Player MindsetLikelihood of WinningTiltingZero chance of learning or recoveringDeterminedFrustrates the opponent +Punishing Greed +
This overconfidence is your greatest weapon; bait them into a trap and punish their hubris mercilessly.
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It proves that your fundamental understanding of the game's economy is stronger than their early luck.
+ +If you have any issues pertaining to exactly where and how to use [tower rush](http://162.215.134.149:4000/roderickbeckwi/3674tower-rush/wiki/Advanced+Micro-Management+in+Tower+Rush.-), you can get in touch with us at the web site. \ No newline at end of file