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<br>A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.<br> |
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br> |
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Gaining XP Through Upgrades |
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<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br> |
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Mastering cards often grants massive XP bonuses.A high-level tower means nothing if your spells are weak.Participate in gold-rush events to fund these upgrades. |
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The Secondary Source: Clan Donations |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.<br> |
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Card RarityExperience GainedBasic TroopsConsistent, reliable progressionValuable TroopsLarge burst of XP, but highly limited in how many you can give |
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Why Tower Health Matters |
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<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br> |
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<br>Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.<br> |
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