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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Mastering cards often grants massive XP bonuses.A high-level tower means nothing if your spells are weak.Participate in gold-rush events to fund these upgrades.
+The Secondary Source: Clan Donations
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Card RarityExperience GainedBasic TroopsConsistent, reliable progressionValuable TroopsLarge burst of XP, but highly limited in how many you can give
+Why Tower Health Matters
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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