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<br>In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.<br> |
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br> |
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Gaining XP Through Upgrades |
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<br>Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.<br> |
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<br>Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.<br> |
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Never compromise your primary win condition just for base XP.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP. |
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The Guild Economy |
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<br>This is a massive progression error; donating provides both gold and crucial experience points instantly.<br> |
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<br>You are essentially converting cards you will never use into base hitpoints and currency.<br> |
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Experience SourceValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
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The Margin of Victory |
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<br>If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.<br> |
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<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
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