diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md
new file mode 100644
index 0000000..b84261e
--- /dev/null
+++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
+
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
+
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
+
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP.
+The Guild Economy
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
+
You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Margin of Victory
+
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
+
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
+
+If you have any thoughts with regards to in which and how to use [tower rush](https://git.archieri.fr/everettesecres), you can get hold of us at the web-site.
\ No newline at end of file