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<br>In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.<br> |
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br> |
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Stopping the Air Tanks |
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br> |
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br> |
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Space them out.Activating the King Tower early provides massive extra defensive damage against air decks.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack. |
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Building the Perfect Air Defense |
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br> |
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<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br> |
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Anti-Air CategoryTop CardWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms |
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Watching the Skies |
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br> |
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<br>Control the ground, but never forget to watch the skies.<br> |
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