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In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+Stopping the Air Tanks
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+Space them out.Activating the King Tower early provides massive extra defensive damage against air decks.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
+Building the Perfect Air Defense
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Anti-Air CategoryTop CardWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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You must respect the Z-axis and prepare your arsenal accordingly.
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Control the ground, but never forget to watch the skies.
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