|
|
|
@ -0,0 +1,15 @@ |
|
|
|
<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br> |
|
|
|
<br>The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.<br> |
|
|
|
The Early Activation |
|
|
|
<br>At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.<br> |
|
|
|
<br>The unit will hit the King once, waking him up for the rest of the entire match.<br> |
|
|
|
A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.If you have Tornado, actively bait the opponent into giving you an activation. |
|
|
|
Maximizing Area of Effect |
|
|
|
<br>Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.<br> |
|
|
|
<br>The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.<br> |
|
|
|
Tornado SynergyExecutionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks |
|
|
|
A Grandmaster's Tool |
|
|
|
<br>A perfect Tornado will completely break the opponent's will to play.<br> |
|
|
|
<br>Control the board, control the movement, control the game.<br> |
|
|
|
|
|
|
|
When you loved this article and you would like to receive much more information about [tower rush](https://frocbook.de/read-blog/24044_pro-tips-to-improve-your-tower-rush-win-rate.html) i implore you to visit our web-page. |