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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
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The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
+The Early Activation
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At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
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The unit will hit the King once, waking him up for the rest of the entire match.
+A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.If you have Tornado, actively bait the opponent into giving you an activation.
+Maximizing Area of Effect
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Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
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The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
+Tornado SynergyExecutionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
+A Grandmaster's Tool
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A perfect Tornado will completely break the opponent's will to play.
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Control the board, control the movement, control the game.
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