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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br> |
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br> |
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High DPS Defenses |
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<br>Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.<br> |
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br> |
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The Cannon is a cheap, fast-cycling alternative to heavy towers.Wait until the enemy tank crosses the river.Don't let the tank connect. |
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Clearing the Horde |
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<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br> |
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br> |
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Defense CategoryOptimal Use CaseBiggest WeaknessSingle-Target (e. If you are you looking for more about [tower rush](https://nrestates.co.za/estate_agent/audreygurner1/) take a look at the web site. g., Inferno Tower)Melts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only) |
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The Hybrid Approach and Deck Synergy |
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br> |
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<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br> |