diff --git a/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md b/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md new file mode 100644 index 0000000..ad1b562 --- /dev/null +++ b/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+High DPS Defenses +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.Wait until the enemy tank crosses the river.Don't let the tank connect. +Clearing the Horde +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Defense CategoryOptimal Use CaseBiggest WeaknessSingle-Target (e. If you are you looking for more about [tower rush](https://nrestates.co.za/estate_agent/audreygurner1/) take a look at the web site. g., Inferno Tower)Melts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only) +The Hybrid Approach and Deck Synergy +
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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