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<br>A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.<br> |
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br> |
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Gaining XP Through Upgrades |
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<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br> |
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Mastering cards often grants massive XP bonuses.Spells rely heavily on level interactions.Participate in gold-rush events to fund these upgrades. |
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The Guild Economy |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.<br> |
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Card RarityXP RewardCommon CardsSmall amount of XP per card, but you can donate hundreds of them dailyRare and Epic CardsOnly donate if you do not use the card |
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Why Tower Health Matters |
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<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br> |
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<br>Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.<br> |
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For those who have almost any issues about in which and how to work with [tower rush](https://mygit.iexercice.com/valentinacunin/tower-rush1394/wiki/Maximizing-Your-Economy-in-Tower-Rush), you'll be able to e-mail us from our site. |