diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md
new file mode 100644
index 0000000..1b8c0d4
--- /dev/null
+++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
+
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
+
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
+
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Mastering cards often grants massive XP bonuses.Spells rely heavily on level interactions.Participate in gold-rush events to fund these upgrades.
+The Guild Economy
+
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
+
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Card RarityXP RewardCommon CardsSmall amount of XP per card, but you can donate hundreds of them dailyRare and Epic CardsOnly donate if you do not use the card
+Why Tower Health Matters
+
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
+
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
+
+For those who have almost any issues about in which and how to work with [tower rush](https://mygit.iexercice.com/valentinacunin/tower-rush1394/wiki/Maximizing-Your-Economy-in-Tower-Rush), you'll be able to e-mail us from our site.
\ No newline at end of file