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<br>A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.<br> |
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<br>This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.<br> |
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The Primary Source: Upgrading Cards |
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<br>The vast majority of your account experience will come from the simple act of upgrading your cards.<br> |
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<br>Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.<br> |
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Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Do not upgrade useless cards to high levels just for XP. |
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XP Through Generosity |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.<br> |
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Experience SourceEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
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The Impact of King Levels |
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<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br> |
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<br>Never neglect your base progression; it is the silent protector that wins games.<br> |
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