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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
+
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+The Primary Source: Upgrading Cards
+
The vast majority of your account experience will come from the simple act of upgrading your cards.
+
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Do not upgrade useless cards to high levels just for XP.
+XP Through Generosity
+
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
+
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Experience SourceEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Impact of King Levels
+
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Never neglect your base progression; it is the silent protector that wins games.
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