diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..d92ca0a --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+The Primary Source: Upgrading Cards +
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Do not upgrade useless cards to high levels just for XP. +XP Through Generosity +
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Experience SourceEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Impact of King Levels +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Never neglect your base progression; it is the silent protector that wins games.
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