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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br> |
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br> |
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Anatomy of a Perfect Deck |
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<br>You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.<br> |
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<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br> |
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Focus your offense around a single concept.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Always have reliable anti-air defense. |
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Understanding the Mana Curve |
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<br>A high average cost (above 4. If you have any inquiries with regards to exactly where and how to use [tower rush](http://liveinsofia.com/author/deanagardner5/), you can make contact with us at our own web site. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.<br> |
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<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br> |
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StyleAverage CostProsFast Cycle2.5 - 3.1Punishes heavy decks earlyGolemExpensiveAbsolutely unstoppable in double elixir |
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Evolving Your Roster |
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<br>Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.<br> |
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<br>Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.<br> |