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In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
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This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+Anatomy of a Perfect Deck +
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
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Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
+Focus your offense around a single concept.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Always have reliable anti-air defense. +Understanding the Mana Curve +
A high average cost (above 4. If you have any inquiries with regards to exactly where and how to use [tower rush](http://liveinsofia.com/author/deanagardner5/), you can make contact with us at our own web site. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
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If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
+StyleAverage CostProsFast Cycle2.5 - 3.1Punishes heavy decks earlyGolemExpensiveAbsolutely unstoppable in double elixir +Evolving Your Roster +
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
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Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
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