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The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
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You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
+Taking Smart Damage
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If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
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If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
+Wait for them to make a move.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
+The Unstoppable Push
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The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.
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If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
+Primary Win ConditionHow it DiffersThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
+Inducing Panic
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This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
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Let them scratch your armor; you are preparing to bring down the whole castle.
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+Here's more info regarding [tower rush](https://git.lamby.gay/scarlettnovak0) look at the webpage.
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