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| <br>They learn how to place a Knight to block a Mini P.E.K.K. If you beloved this article and you would like to obtain far more details concerning [tower rush](https://quickdate.arenascript.de/@josierea817917) kindly stop by our web site. A, and how to use a Skeleton Army to swarm a Giant.<br> | |||||
| <br>Flying units operate under a completely different set of physical rules than ground units.<br> | |||||
| The Devastation of Aerial Threats | |||||
| <br>The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).<br> | |||||
| <br>If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.<br> | |||||
| If you play your Musketeer and they kill it with a Fireball, you are 100% defenseless against their incoming Balloon.Flying anti-air units (like Mega Minion) are safer because they avoid ground melee.Always space your anti-air units apart. | |||||
| Choosing Your Air Guards | |||||
| <br>The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.<br> | |||||
| <br>Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.<br> | |||||
| The DefenderThe UnitStrategic ValueThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells | |||||
| Total Coverage | |||||
| <br>You must respect the skies and build your defenses with complete vertical coverage in mind.<br> | |||||
| <br>When the shadow of a Balloon falls across your tower, you must be ready.<br> | |||||