Add 'Top Cards for Sudden Death in Tower Rush'

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<br>Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.<br>
<br>This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.<br>
Nuking for the Win
<br>You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.<br>
<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.If your Rocket does 591 damage, and the tower has 592 health, DO NOT cast it.It maintains your elixir efficiency while dealing the necessary damage.
The Surprise Attackers
<br>If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.<br>
<br>Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.<br>
The OT SpecialistOT MechanicDrawbackThe MinerCan be placed instantly anywhere; bypasses all ground defenses and guarantees chip damage if the opponent predicts wrongLow Risk; only costs 3 elixir, leaving plenty of energy for defenseThe Freeze SpellStops all enemy defenses for 4 seconds; if you have even a single Skeleton near their tower, Freeze guarantees massive damageExtreme Risk; if it fails to take the tower, you wasted 4 elixir and they have a massive counter-push ready
The Psychology of the Final Hit
<br>The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.<br>
<br>Overtime is where legends are made and phones are broken.<br>
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