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| <br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br> | |||||
| <br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br> | |||||
| Taking Smart Damage | |||||
| <br>The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.<br> | |||||
| <br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br> | |||||
| Your goal in the first two minutes is simply to survive without losing a tower completely.Don't stack your support units too closely behind the tank.Reset, absorb damage, and wait for the double elixir phase. | |||||
| Building the Deathball | |||||
| <br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br> | |||||
| <br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br> | |||||
| Primary Win ConditionSpecific StrategyThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility | |||||
| The Psychological Weight of the Push | |||||
| <br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br> | |||||
| <br>Play Beatdown with absolute confidence and a willingness to take a punch.<br> | |||||
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