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| <br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br> | |||||
| <br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br> | |||||
| The Economy of Aggression | |||||
| <br>If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.<br> | |||||
| <br>You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br> | |||||
| Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board. | |||||
| Practicing the Count | |||||
| <br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br> | |||||
| <br>When they drop a heavy card, like a P.E.K.K. In case you liked this information in addition to you want to get more information about [tower rush](http://social.ythomas.fr/read-blog/5919_analyzing-the-art-style-and-character-design-of-tower-rush.html) kindly check out our internet site. A (7 elixir), tell yourself "They are now Low Elixir."<br> | |||||
| Elixir StateWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack | |||||
| The Invisible Scoreboard | |||||
| <br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br> | |||||
| <br>Knowledge is power.<br> | |||||