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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br> |
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<br>This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.<br> |
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The Golden Rules of Picking |
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br> |
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br> |
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Never give your opponent a Golem if you haven't drafted a tank killer.Don't draft too heavy.Clog their hand with heavy, useless units. |
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Drafting for the Enemy |
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br> |
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br> |
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Common ErrorThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. If you have any concerns with regards to wherever and how to use [tower rush](https://learninghub.fulljam.com/@kennethstubble?page=about), you can call us at our own web-page. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime |
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Embracing the Chaos |
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br> |
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br> |