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| <br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br> | |||||
| <br>You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.<br> | |||||
| Taking Smart Damage | |||||
| <br>The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.<br> | |||||
| <br>You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.<br> | |||||
| Never play your heavy tank as your very first card.Always place your massive tank at the absolute furthest tile in the back of the arena.If they rush the opposite lane when you drop your tank in the back, do not panic. | |||||
| Building the Deathball | |||||
| <br>The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.<br> | |||||
| <br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br> | |||||
| Beatdown PhaseObjectiveSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank | |||||
| The Psychological Weight of the Push | |||||
| <br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br> | |||||
| <br>Unleash the behemoth, and claim your three crowns.<br> | |||||
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