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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br> |
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<br>The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.<br> |
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Heavy Melee Commanders |
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<br>Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.<br> |
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<br>You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.<br> |
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Protect your investment.Wait until they are surrounded to use the AoE attack.Drop them right on top of the threat. |
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The Ranged Support Class |
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<br>Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.<br> |
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<br>The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.<br> |
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Commander ClassBest PairingThe Archer QueenCycle decks and control setupsThe Grand WardenMassive golem or giant pushes |
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Mastering Your Main |
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<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br> |
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<br>Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.<br> |
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