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<br>In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.<br> |
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br> |
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The Aerial Behemoths: Lava Hound and Balloon |
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<br>While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.<br> |
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br> |
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His spawn damage and constant stun effect drastically slows down the Balloon's approach.When the Hound dies, it bursts into a swarm of flying pups.If your deck relies entirely on ground defense, you will lose. |
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Choosing Your Sky Sweepers |
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<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br> |
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<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br> |
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The DangerHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
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Total Coverage |
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br> |
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<br>A strong anti-air defense is the ultimate safety net.<br> |
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