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| <br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br> | |||||
| <br>This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.<br> | |||||
| The Core Philosophy: Defend the Artillery | |||||
| <br>When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.<br> | |||||
| <br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br> | |||||
| If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.It provides incredible defense and stalls the game until you can launch an offensive one. | |||||
| The Mortar vs. The X-Bow | |||||
| <br>X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.<br> | |||||
| <br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br> | |||||
| Enemy CounterHow to RespondHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket | |||||
| A War of Attrition | |||||
| <br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br> | |||||
| <br>Master the geometry, build the wall, and snipe them from safety.<br> | |||||
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