Add 'Building the Perfect Deck for Card-Based Tower Rush Games'

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<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br>
<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
The Core Components
<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br>
<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
Examples: Hog Rider, Giant, or Miner.Spells provide guaranteed value.Musketeers or Archers are mandatory.
The Cost of War
<br>The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.<br>
<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br>
Deck ArchetypeMana CurveAdvantagesControlVery CheapPunishes heavy decks earlyGolemVery HighAbsolutely unstoppable in double elixir
Evolving Your Roster
<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
<br>Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.<br>
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