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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
The Single-Target Tank Killers
Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K. In case you have just about any questions relating to where along with how to employ tower rush, you can e-mail us on the web site. A and shred its health pool before it reaches your princess tower.
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
Always protect your single-target tower with a cheap spell.Placement is critical against tanks.You must bait out their stun first.
The Splash Damage Swarm Sweepers
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Meta EnvironmentBest Building ChoiceHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
Making the Final Choice
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
Deleting the wiki page 'Splash vs Single Target Defenses in Tower Rush' cannot be undone. Continue?