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<br>Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.<br> |
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<br>In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.<br> |
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The Luck of the Draw |
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<br>Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.<br> |
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<br>Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.<br> |
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Make the best play available with what you have.Know what they are holding.It prevents matches from feeling perfectly scripted. |
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The Unpredictable AI |
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br> |
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<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br> |
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Battler CategoryRNG DependencyAuto-BattlersSkill comes from long-term statistical managementStandard [Tower Rush](http://networkr.in/read-blog/14087_the-evolution-of-tower-rush-games-over-the-years.html)Matches are decided by placement, timing, and resource tracking |
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Accepting Randomness |
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br> |
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<br>If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.<br> |