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<br>The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.<br> |
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<br>However, it still exists in subtle ways that can completely alter the outcome of a very close match.<br> |
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Starting Hands and Card Rotation |
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<br>If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.<br> |
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<br>Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.<br> |
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Flexibility is a skill.Track the opponent's rotation after the first cycle.It prevents matches from feeling perfectly scripted. |
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The Unpredictable AI |
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br> |
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<br>To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.<br> |
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Battler CategoryRNG DependencyDrafting GamesLuck is the primary factor in individual matchesStandard [Tower Rush](https://shareme.me/read-blog/12058_the-history-of-the-tower-rush-genre.html)Matches are decided by placement, timing, and resource tracking |
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Accepting Randomness |
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<br>The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.<br> |
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<br>Focus on improving your timing and placement, and let the RNG sort itself out in the long run.<br> |