1 Mastering Turret Placement in Tower Rush
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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.

This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
The Anti-Tank Center Pull
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.

Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
The 'anti-lightning' placement is crucial in high arenas.You have a fraction of a second to place the building before it locks onto the tower.Save the expensive Inferno Towers for the massive, slow pushes. Advanced Placement Tactics
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.

Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
Enemy ThreatThe ReactionFlying Units (e. If you adored this short article and you would like to get even more details concerning tower rush kindly go to our web site. g., Balloon)Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously The Architecture of Victory
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.

Practice your center pulls until you can do them with your eyes closed.