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| <br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br> | |||||
| <br>Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.<br> | |||||
| The Fundamental Triangle | |||||
| <br>However, that same P.E. In the event you loved this information and you want to receive much more information with regards to [tower rush](http://www.mikarsoft.com/staceymcvay29) generously visit our page. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.<br> | |||||
| <br>Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"<br> | |||||
| Never build a deck with only one side of the triangle.Reaction time matters.A well-timed Zap can save your Single-Target unit from a Swarm. | |||||
| Exploiting the Rules | |||||
| <br>If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.<br> | |||||
| <br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br> | |||||
| PlaystyleStrategic ApproachSwarm OverloadIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times | |||||
| The Balancing Act | |||||
| <br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br> | |||||
| <br>Master the triangle, and the trophies will follow naturally.<br> | |||||