From 971ce634ef27dbc002a49c3206a843d784720c00 Mon Sep 17 00:00:00 2001 From: Emilia Gadsdon Date: Fri, 10 Jul 2026 12:00:36 +0000 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..5e2fdee --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Muscle memory is required.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodExecution RequirementTroop SplittingForces the opponent to defend both lanes simultaneouslyThe SurroundThe units must spawn in a perfect circle around the threat to trap it +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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