diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..5e2fdee --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
+
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
+
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Muscle memory is required.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
+
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodExecution RequirementTroop SplittingForces the opponent to defend both lanes simultaneouslyThe SurroundThe units must spawn in a perfect circle around the threat to trap it +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
+
Master the kite, and you will master the game.
+ +If you have any type of concerns pertaining to where and how you can make use of [tower rush](https://www.atlantistechnical.com/employer/greatbarracademy/), you could call us at the web site. \ No newline at end of file