diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3ffa3bb --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
+
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
+
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
+
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Unit Control MethodExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
+
Master the kite, and you will master the game.
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