|
|
|
@ -0,0 +1,15 @@ |
|
|
|
<br>The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.<br> |
|
|
|
<br>However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.<br> |
|
|
|
The Art of the Bait |
|
|
|
<br>You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.<br> |
|
|
|
<br>Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.<br> |
|
|
|
However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically. |
|
|
|
Mixing Up Placements |
|
|
|
<br>The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.<br> |
|
|
|
<br>It is a high-stakes game of poker, played entirely with goblin projectiles.<br> |
|
|
|
Card TypePrimary RoleThe GoalLong-Range ChipPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackGround ControlUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push |
|
|
|
The Mental Victory |
|
|
|
<br>They will eventually tilt, make a massive mistake out of frustration, and lose the game.<br> |
|
|
|
<br>It is not the most honorable way to win, but it is undeniably one of the most effective.<br> |
|
|
|
|
|
|
|
Here is more regarding [tower rush](https://www.herzog-it.de/dustybodnar04) check out our site. |