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<br>While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.<br> |
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<br>It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.<br> |
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What Makes a Win Condition? |
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<br>This targeted behavior ensures that if they cross the bridge, the opponent MUST respond with defensive buildings or massive damage, or they will lose the tower instantly.<br> |
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<br>If your opponent can easily prevent your 'attacker' from ever touching the tower using cheap distractions, it is not a true Win Condition.<br> |
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A deck without a building-targeter will struggle immensely to break through a skilled defensive player.You can have a secondary win condition.The other seven cards in your deck exist solely to ensure your Win Condition reaches the tower safely. |
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How They Attack |
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<br>They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.<br> |
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<br>They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.<br> |
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The StrategyThe UnitsExecutionDirect Damage / BaitGoblin Barrel, Miner, GraveyardSpawns directly on the enemy tower, forcing specific spell responses or guaranteeing instant damageSiege ArtilleryX-Bow, MortarShoots the enemy tower from safely behind your own side of the river, forcing the opponent to attack into your defenses |
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The Core of Your Strategy |
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<br>If your answer is "I hope my elite barbarians just run past everything," your deck is fundamentally flawed.<br> |
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<br>Once you select your primary attacker, build the rest of your deck entirely around supporting its specific weaknesses.<br> |
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