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@ -0,0 +1,13 @@ |
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<br>It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.<br> |
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<br>Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.<br> |
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Why the Numbers Matter |
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<br>For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.<br> |
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<br>This single extra shot changes everything. If you want to learn more information in regards to [tower rush](http://hbcumetayard.com/read-blog/4276_the-history-and-evolution-of-the-tower-rush-genre.html) review the web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.<br> |
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A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.Higher level towers kill Minions and Skeletons much faster.Always prioritize donating to your clan. |
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The Psychological Advantage |
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<br>This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.<br> |
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<br>You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.<br> |
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Gaining Account XPIs it worth it?Upgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously |
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Prioritizing the Foundation |
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<br>It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.<br> |
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<br>Base health is the ultimate safety net.<br> |