| @ -0,0 +1,15 @@ | |||||
| <br>In many strategy games, victory is determined by who possesses the strongest army or the most resources.<br> | |||||
| <br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br> | |||||
| The Ultimate Choke Point | |||||
| <br>Allowing the enemy to cross the bridge and spread out into your wider territory is a massive tactical error.<br> | |||||
| <br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br> | |||||
| Use the river to your advantage.They can deal damage safely while the enemy walks the long way around.If they clump everything at the bridge, use a heavy spell instantly. | |||||
| Creating Your Own Choke Points | |||||
| <br>Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.<br> | |||||
| <br>Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.<br> | |||||
| Map PlayExecution MethodLane DenialConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneBackline SpawningPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge | |||||
| The Psychological Weight of Control | |||||
| <br>Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.<br> | |||||
| <br>Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.<br> | |||||
| If you beloved this post and you would like to obtain a lot more details pertaining to [tower rush](http://gitlab.medsi.com.mx/hiramneuman16/hiram1985/-/issues/2) kindly check out our web site. | |||||