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<br>However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.<br> |
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<br>These bridges are the ultimate choke points—bottlenecks where massive armies are forced to cram into a tiny, localized area.<br> |
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Holding the Line |
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<br>Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.<br> |
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<br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br> |
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Force the enemy into unfavorable geometry.Place ranged units near the center so they can shoot across the river.A fireball on the bridge provides incredible value. |
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Creating Your Own Choke Points |
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<br>By placing buildings in specific locations, you limit the available pathing options for the enemy AI.<br> |
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<br>Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.<br> |
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Map AreaImportanceThe MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers |
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Dictating the Pace |
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<br>Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.<br> |
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<br>Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.<br> |
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