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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable.
+Sabotaging the Opponent
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Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you have any thoughts regarding where and how to use [tower rush](https://learninghub.fulljam.com/@leif0926327621?page=about), you can get in touch with us at our web site. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Playing the Hand You're Dealt
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Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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