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<br>This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.<br> |
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br> |
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How Units See the Arena |
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br> |
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br> |
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Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Flying units often have different pathing rules. |
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Manipulating the Z-Axis and Hitboxes |
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br> |
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br> |
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Unit CategoryAggro BehaviorSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
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Drilling the Mechanics |
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br> |
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br> |
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