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<br>Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.<br> |
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<br>Understanding exactly where randomness factors into the equation allows top players to mitigate its negative effects.<br> |
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Initial Deck Shuffling |
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<br>The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.<br> |
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<br>Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.<br> |
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Make the best play available with what you have.Track the opponent's rotation after the first cycle.Some RNG is healthy for the game. |
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Troop Movement Quirks |
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br> |
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<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br> |
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Genre TypeRNG DependencyAuto-BattlersLuck is the primary factor in individual matchesStandard [Tower Rush](https://blackvision.co.uk/@annisspahn9420?page=about)Very Low - Only the starting hand is randomized |
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Accepting Randomness |
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br> |
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<br>Focus on improving your timing and placement, and let the RNG sort itself out in the long run.<br> |