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Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
Understanding exactly where randomness factors into the equation allows top players to mitigate its negative effects.
Initial Deck Shuffling
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
Make the best play available with what you have.Track the opponent's rotation after the first cycle.Some RNG is healthy for the game.
Troop Movement Quirks
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
Genre TypeRNG DependencyAuto-BattlersLuck is the primary factor in individual matchesStandard Tower RushVery Low - Only the starting hand is randomized
Accepting Randomness
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Focus on improving your timing and placement, and let the RNG sort itself out in the long run.
Deleting the wiki page 'The Role of RNG in Competitive Tower Rush Mechanics' cannot be undone. Continue?