| @ -0,0 +1,15 @@ | |||||
| <br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br> | |||||
| <br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br> | |||||
| Do Not Panic | |||||
| <br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br> | |||||
| <br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br> | |||||
| Memorize the interactions.You can easily take their tower in return.Keep track of their spell cycle. | |||||
| The Art of the Pull | |||||
| <br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br> | |||||
| <br>Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.<br> | |||||
| Rush UnitBest Counter StrategyHog RiderUse a Tornado to pull him to the King TowerElite BarbariansSurround them completely with a cheap skeleton army | |||||
| The Devastating Counter-Push | |||||
| <br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br> | |||||
| <br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br> | |||||
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