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Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
Target Priority
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
Distract her or kill her instantly.If you drop it too early, their tower will kill your assassin.Use spells to break shields before applying massive damage.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
Threat LevelMechanicHow to Stop ItFrontline SupportHeals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsInstant BurstJumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely
Staying Calm
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
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